Introduction
Welcome to the Site-██ MUD (Multi-User Dungeon), a text-based, multiplayer roleplaying game set within a secret SCP Foundation facility. Here, you will take on the role of a Scientist, a Security Officer, a D-Class prisoner, or even a contained anomalous entity (an SCP). Your goals, abilities, and the way you interact with the world will depend entirely on your assigned role.
The primary goal is collaborative storytelling. Use the chat and emote commands to roleplay your character's actions, thoughts, and fears. The game's mechanics are here to support your story and create interesting scenarios of tension, discovery, and survival within the Foundation's walls.
Core Features
- Dynamic Factions: Play as a loyal Foundation employee, a desperate D-Class, a powerful contained SCP, or even a double agent for the Chaos Insurgency.
- Real-Time Multiplayer: The world is persistent. Actions you take will be seen by others, and the facility will change based on the collective actions of all players.
- Character Progression: Gain Experience Points (XP) through roleplaying, completing class-specific objectives, and interacting with the world. Level up to unlock new titles and abilities.
- Persistent Conflict: The game is not just about single rounds. The Chaos Insurgency can establish a foothold and launch raids on the facility, creating an ongoing struggle for control.
Basic Commands
- Movement:
north
,south
,east
,west
,up
,down
,out
,entrance
, etc. The available exits are always listed when youlook
. - Communication:
say [message]
or' [message]
: Speak out loud to everyone in the same room.emote [action]
orme [action]
: Describe an action your character is taking. (e.g.,me nervously checks the hallway.
)ooc [message]
: Speak "Out Of Character" to all players online, regardless of location.radio [message]
orr [message]
: (Security only) Speak privately to other members of your department.
- Interaction:
look
: See a description of the room you are in, including players, items, and exits.look [player name]
: Get a closer look at a player and read their description.describe [description]
: Set your character's physical description.who
: See a list of all online players and faction leaders.presentid [player]
: Ask a player to present their Foundation ID for verification.
- Utility:
afk
: Set your status to "Away From Keyboard." Type any other command to automatically return.disconnect
: Safely and instantly log your character out of the game.ticket [message]
: Send a help request to online administrators.rename [new name]
: Change your character's name.deletecharacter confirm
: Permanently delete your current character to start over.
Class & Faction Tutorials
The Scientist
Goal: Your purpose is to study anomalies, expand the Foundation's knowledge, and publish your findings. You are the key to understanding the entities contained within the facility.
Progression: Jr. Scientist (1-4) → Scientist (5-9) → Lead Scientist (10+)
Abilities & Restrictions: Jr. Scientists cannot experiment on entities in Heavy Containment. Higher ranks can train
junior members.
Key Commands: experiment
, write
, read
, terminal
, approve
The Security Officer
Goal: You are the Foundation's iron fist. Your duty is to protect personnel, enforce order, and re-contain any anomalies that breach.
Progression: Cadet (1-4) → Officer (5-9) → Sergeant (10+)
Abilities & Restrictions: Cadets cannot arrest
players. Higher ranks can train
junior members. Be wary of who you trust; some of your own may have ulterior motives.
Key Commands: contain
, arrest
, release
, presentid
, defect
The D-Class
Goal: Survive. You are a disposable pawn in the Foundation's grand chess game. Your only hope is to escape the facility, either on your own or with the help of outside forces.
Key Commands: escape
(in the Brig), hide
, opendoor
(at the Facility Entrance)
The SCP
Goal: You are an anomaly, a prisoner. Your primary objective is to break free from your containment and escape the facility. Your path to freedom may be a lonely one, or you may find unlikely allies.
Abilities & Restrictions: You cannot leave your cell unless you are `breached`. You have an advantage in combat. If you are breached by a Chaos Insurgency agent, you become aligned with them and can join their cause.
Key Commands: breach
, attack
The Chaos Insurgency
Goal: Infiltrate the Foundation and liberate valuable assets—both human and anomalous. Your mission is to free D-Class, breach SCPs and escort them out of the facility, and establish a foothold for the Insurgency.
Progression: Agent (1-4) → Infiltrator (5-9) → Cell Leader (10+)
Abilities & Restrictions: You begin as a Security Officer and must use defect
to request a change of allegiance. If approved by an admin, you will receive a new mission briefing. You will still appear as "Security" to others until you are exposed via presentid
or by attacking Foundation personnel.
Key Commands: breach
, raid
, attack
Endgame Scenarios
The game is a persistent struggle between the Foundation and the Chaos Insurgency, with SCPs and D-Class acting as wild cards.
- Foundation Victory (Code Black): The Head of Research and Head of Security both use
initiate codeblack
. This starts a 5-minute countdown to purge the facility, resetting the round. - SCP Victory (Lone Wolf): An SCP who is **not** aligned with the Chaos Insurgency escapes the facility entrance. This resets the round.
- Chaos Insurgency Victory:
- A D-Class uses
opendoor
at the Facility Entrance and escapes to the CI Headquarters. - A CI-aligned SCP escapes the Facility Entrance and is extracted to the CI Headquarters.
- CI Agents and their allied SCPs can launch a
raid
from their headquarters every 30 minutes to attack the facility, free more assets, and cause chaos.
- A D-Class uses